Cross-Platform Strategy
Choose the right cross-platform approach for your mobile project.
Usage
- List your hard requirements: performance needs, native API access, team expertise, timeline
- Evaluate frameworks against your requirements using the decision matrix below
- Consider code sharing percentage vs native experience trade-offs
- Plan your architecture for maximum code reuse while allowing platform-specific UI
- Set up CI/CD that builds and tests both platforms from a single codebase
Examples
- Content-heavy app (news, social): Flutter or React Native — most UI is lists, images, and text that render identically cross-platform. 90%+ code sharing achievable
- Hardware-intensive app (camera, AR, Bluetooth): Native (Swift/Kotlin) or Kotlin Multiplatform — share business logic but keep platform-specific UI and hardware access
- Internal business app: React Native with Expo — fastest development, largest talent pool (JavaScript), acceptable performance for CRUD apps
- High-performance game or graphics: Unity or native — no cross-platform UI framework matches native rendering for 60fps graphics-heavy apps
Guidelines
- React Native: largest community, JavaScript ecosystem, but bridge overhead for heavy native interactions. Best for teams with web developers
- Flutter: best rendering consistency across platforms, Dart learning curve, growing ecosystem. Best for pixel-perfect custom UI
- Kotlin Multiplatform: share business logic only, native UI on each platform. Best when native look-and-feel is critical
- PWA: no app store needed, limited native API access, works everywhere. Best for simple apps that don't need push notifications or offline
- Never choose based on benchmarks alone — developer productivity and hiring pipeline matter more for most projects
- Plan for platform-specific 10-20% of code regardless of framework choice